A thieves' guild, a village, and the hours before dawn.
Click the view to look. W walks away from the camera. The wheel zooms. Escape pauses.
Opening the guild…
Thieves Guild
Find the well and choose a house.
Treasury 1000
Guild stage 0 / 7
3:00
Merchant
Prices come out of the treasury. Tools add no carry weight.
Informant
Rumours cost 1000 from the treasury.
Back before dawn
Waiting for the host.
The well
Pick a house. Be out before dawn.
How to play
Click the view to look. Mouse right turns right, mouse up looks up. The wheel sets camera distance. Invert Y is in the pause menu.
W walks away from the camera. A and D strafe, and the thief turns to face that way. Shift sprints forward. C sneaks. Space jumps.
E talks, opens a door, takes loot, or frees a friend. Q drops in front of you — look at a stack to place the next piece on it. F throws. 1–4 pick a gadget.
The guild table is practice loot. It is not worth gold, and the host can reset it. A heavy bag shortens your jump.
Buy tools from the merchant. The host opens the well and picks a house.
Carry loot to the green Exit before dawn. The red Jail is where a caught thief waits.
Arrow keys or the d-pad move through a menu. Enter or A confirms. Escape or B backs out.
Paused
WASD move with the camera · mouse look · wheel zoom · Space jump
Shift sprint · C sneak · E interact · Q drop · F throw
1–4 gadgets · Z X cycle · Esc pause
Gamepad: sticks match the mouse, A jumps, L3 sneak, R3 sprint, RT take, RB throw, B back